[code:1]
void draw(void)
{
glColor3f(0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
// 카메라 이동
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glRotatef(45.0f, 1.0f, 0.0f, 0.0f);
glRotatef(4.0f, 0.0f, 1.0f, 0.0f);
glTranslatef(ship[0].pos.x, ship[0].pos.y, ship[0].pos.z);
// 축 그리기
drawAxis();
// 모델 뿌리기
drawModel(ship[0]);
glutSwapBuffers();
}
void
drawModel(const MODEL& m)