리눅스에서 OpenGL사용하려 하는데, 에러 좀 봐주세요.
// Bounce.c
// Demonstrates a simple animated rectangle program with GLUT
// OpenGL SuperBible, 2nd Edition
// Richard S. Wright Jr.// #include <windows.h>
#include <gl/glut.h>// Initial square position and size
GLfloat x1 = 100.0f;
GLfloat y1 = 150.0f;
GLsizei rsize = 50;// Step size in x and y directions
// (number of pixels to move each time)
GLfloat xstep = 1.0f;
GLfloat ystep = 1.0f;// Keep track of windows changing width and height
GLfloat windowWidth;
GLfloat windowHeight;// Called to draw scene
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT);// Set current drawing color to red
// R G B
glColor3f(1.0f, 0.0f, 0.0f);// Draw a filled rectangle with current color
glRectf(x1, y1, x1+rsize, y1+rsize);// Flush drawing commands
glutSwapBuffers();
}// Called by GLUT library when idle (window not being
// resized or moved)
void TimerFunction(int value)
{
// Reverse direction when you reach left or right edge
if(x1 > windowWidth-rsize || x1 < 0)
xstep = -xstep;// Reverse direction when you reach top or bottom edge
if(y1 > windowHeight-rsize || y1 < 0)
ystep = -ystep;// Check bounds. This is incase the window is made
// smaller and the rectangle is outside the new
// clipping volume
if(x1 > windowWidth-rsize)
x1 = windowWidth-rsize-1;if(y1 > windowHeight-rsize)
y1 = windowHeight-rsize-1;// Actually move the square
x1 += xstep;
y1 += ystep;// Redraw the scene with new coordinates
glutPostRedisplay();
glutTimerFunc(33,TimerFunction, 1);
}// Setup the rendering state
void SetupRC(void)
{
// Set clear color to blue
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
}// Called by GLUT library when the window has chanaged size
void ChangeSize(GLsizei w, GLsizei h)
{
// Prevent a divide by zero
if(h == 0)
h = 1;// Set Viewport to window dimensions
glViewport(0, 0, w, h);// Reset coordinate system
glMatrixMode(GL_PROJECTION);
glLoadIdentity();// Keep the square square, this time, save calculated
// width and height for later use
if (w <= h)
{
windowHeight = 250.0f*h/w;
windowWidth = 250.0f;
}
else
{
windowWidth = 250.0f*w/h;
windowHeight = 250.0f;
}// Set the clipping volume
glOrtho(0.0f, windowWidth, 0.0f, windowHeight, 1.0f, -1.0f);glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}// Main program entry point
void main(void)
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutCreateWindow("Bounce");
glutDisplayFunc(RenderScene);
glutReshapeFunc(ChangeSize);
glutTimerFunc(33, TimerFunction, 1);SetupRC();
glutMainLoop();
}
안녕하세요.
opengl 관력책에 나온 소스를 리눅스에 넣어서 컴파일 하는데,
(g++ bounce.c)
main must return 'int' 로 나오면서 컴파일이 안됩니다.
윈도우즈에서는 잘 실행이 되는데요..
리눅스이고, glut.h가 다 포함한다 하여 windows.h 는 지웠습니다.
어디가 잘못됬는지 지적 부탁드립니다.


main must return 'int'
main must return 'int'
말그대로 main함수의 리턴 값이 int 어야한다는거죠
void main(void) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutCreateWindow("Bounce"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glutTimerFunc(33, TimerFunction, 1); SetupRC(); glutMainLoop(); }에서 void main을 int main으로 바꾸시고
함수끝에 return 0;을 넣으시면 되겠네요
http://jungjun.net
에러를 자세히 써 주시는게 좋겠습니다.한번 컴파일 해봤는데 inc
에러를 자세히 써 주시는게 좋겠습니다.
한번 컴파일 해봤는데 include 경로가 틀리더군요. 그 이외에는
warning 만 납니다. warning 없애고 싶으시면
main 함수의 타입만 바꿔주시면 됩니다.
#include <GL/glut.h> // Initial square position and size GLfloat x1 = 100.0f; GLfloat y1 = 150.0f; GLsizei rsize = 50; // Step size in x and y directions // (number of pixels to move each time) GLfloat xstep = 1.0f; GLfloat ystep = 1.0f; // Keep track of windows changing width and height GLfloat windowWidth; GLfloat windowHeight; // Called to draw scene void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT); // Set current drawing color to red // R G B glColor3f(1.0f, 0.0f, 0.0f); // Draw a filled rectangle with current color glRectf(x1, y1, x1+rsize, y1+rsize); // Flush drawing commands glutSwapBuffers(); } // Called by GLUT library when idle (window not being // resized or moved) void TimerFunction(int value) { // Reverse direction when you reach left or right edge if(x1 > windowWidth-rsize || x1 < 0) xstep = -xstep; // Reverse direction when you reach top or bottom edge if(y1 > windowHeight-rsize || y1 < 0) ystep = -ystep; // Check bounds. This is incase the window is made // smaller and the rectangle is outside the new // clipping volume if(x1 > windowWidth-rsize) x1 = windowWidth-rsize-1; if(y1 > windowHeight-rsize) y1 = windowHeight-rsize-1; // Actually move the square x1 += xstep; y1 += ystep; // Redraw the scene with new coordinates glutPostRedisplay(); glutTimerFunc(33,TimerFunction, 1); } // Setup the rendering state void SetupRC(void) { // Set clear color to blue glClearColor(0.0f, 0.0f, 1.0f, 1.0f); } // Called by GLUT library when the window has chanaged size void ChangeSize(GLsizei w, GLsizei h) { // Prevent a divide by zero if(h == 0) h = 1; // Set Viewport to window dimensions glViewport(0, 0, w, h); // Reset coordinate system glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Keep the square square, this time, save calculated // width and height for later use if (w <= h) { windowHeight = 250.0f*h/w; windowWidth = 250.0f; } else { windowWidth = 250.0f*w/h; windowHeight = 250.0f; } // Set the clipping volume glOrtho(0.0f, windowWidth, 0.0f, windowHeight, 1.0f, -1.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } // Main program entry point int main(void) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutCreateWindow("Bounce"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glutTimerFunc(33, TimerFunction, 1); SetupRC(); glutMainLoop(); return 0; }다른 이유로 컴파일이 안 된다면 컴파일 옵션을 잘못주거나 해서 입니다.
로 컴파일 성공했습니다.
답변 주셔서 감사합니다.void를 int로 바꾸고 return 0
답변 주셔서 감사합니다.
void를 int로 바꾸고 return 0; 은 해본거였는데,
중요한건 컴파일 시 인클루드 경로를 지정해주지 않고 그냥 컴팔을 해서
그런거 같습니다.
감사합니다.
댓글 달기