씨언어 팩맨 게임 만들고 있는데 도움 좀 주세요 ㅠㅠ
글쓴이: wldbs3081 / 작성시간: 화, 2018/06/12 - 10:27오전
1)몬스터 (지금보다 빠르게)움직이기
2)몬스터가 생성하는 점 먹기
3)몬스터랑 사용자가 만나면 죽기
4)몬스터가 벽 뚫지않기
5)사용자가 점 먹으면 점수 올리기
#include<stdio.h> #include<conio.h> #include<Windows.h> #include <stdlib.h> #include <time.h> #define COLOR_YELLOW 6 #define COLOR_BBLUE 11 #define COLOR_WHITE 15 #define COLOR_PINK 13 #define LEFT 75 //왼쪽 방향키 #define RIGHT 77 //오른쪽 방향키 #define UP 72 //위쪽 방향키 #define DOWN 80 //아래 방향키 #define PAUSE 112 #define ESC 27 void draw_menu();//메뉴그리는 함수 void help(void); //도움말 화면 그리는 함수 void draw_game_screen(); //게임 실행 맵 void draw_game_score(); //게임 실행 하는데에 점수 void get_player_name(void);//플레이어 이름 입력 받기 int show_count(); int score; //점수 char userx = 0; //사용자 char usery = 0; char player_name[30] = { 0, };//이름 넣기 void gameover(void); //게임 종료 화면 int best_score = 0; // 최고점수 int last_score = 0; // 최저점수 int x = 0, y = 0; //x, y 좌표 저장 void body_crash(void); void pause(void); //일시정지 int speed; //게임 속도 char map[25][30] = { { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1 }, { 1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1 }, { 1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1 }, { 1,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1 }, { 1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1 }, { 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1 }, { 1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1 }, { 1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1 }, { 1,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, }; typedef struct PLAY { int x, y; }PLAY; PLAY Monster;//몬스터 typedef struct PLAYS { int x, y; }PLAYS; PLAYS user;//사용자 void init_Monster_Position() { Monster.x = 1; Monster.y = 1; } void set_Monster_Position() { int rand1, rand2 = 0; srand((unsigned int)time(NULL)); rand1 = rand() % 2; rand2 = rand() % 2; if (map[Monster.x + rand1][Monster.y + rand2] != 1) { map[Monster.x][Monster.y] = 0; Monster.x = Monster.x + rand1; Monster.y = Monster.y + rand2; } else if (map[Monster.x + rand1][Monster.y + rand2] != 1) { map[Monster.x][Monster.y] = 0; Monster.x = Monster.x + rand1; Monster.y = Monster.y - rand2; } else if (map[Monster.x + rand1][Monster.y + rand2] != 1) { map[Monster.x][Monster.y] = 0; Monster.x = Monster.x - rand1; Monster.y = Monster.y + rand2; } else if (map[Monster.x + rand1][Monster.y + rand2] != 1) { map[Monster.x][Monster.y] = 0; Monster.x = Monster.x - rand1; Monster.y = Monster.y - rand2; } else if (map[Monster.x + rand1][Monster.y + rand2] != 1) { map[Monster.x][Monster.y] = 0; Monster.x = -Monster.x + rand1; Monster.y = -Monster.y - rand2; } else if (map[Monster.x + rand1][Monster.y + rand2] != 1) { map[Monster.x][Monster.y] = 0; Monster.x = -Monster.x + rand1; Monster.y = Monster.y - rand2; } else if (map[Monster.x + rand1][Monster.y + rand2] != 1) { map[Monster.x][Monster.y] = 0; Monster.x = Monster.x + rand1; Monster.y = -Monster.y - rand2; } else if (map[Monster.x + rand1][Monster.y + rand2] != 1) { map[Monster.x][Monster.y] = 0; Monster.x = -Monster.x + rand1; Monster.y = -Monster.y + rand2; } } void gotoxy(int x, int y) { COORD CursorPosition = { x,y }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), CursorPosition); } int main(void) { int num = 0; Sleep(speed); init_Monster_Position(); // while (1) { //게임 메인화면 설정하기 draw_menu(); num = input_number(); if (num == 1) { //플레이어 이름 받는 화면 system("cls"); get_player_name();//플레이어 이름 입력 받기 //쇼 카운트 화면 /* system("cls"); show_count();*/ //잠시 생략 system("cls"); draw_game_screen(); // 게임 화면 실행 _getch(); system("cls"); } else if (num == 2) { // 사용법 화면 호출 system("cls"); help(); // //키 눌렸을 때 실행되는 화면 _getch(); system("cls"); } else if (num == 3) { //exit(0); system("cls"); gameover(); _getch(); system("cls"); } } _getch(); } int input_number() { int num; gotoxy(55, 26); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_WHITE); printf("▷ 입력 : "); scanf("%d", &num); return num; } void draw_menu() { gotoxy(7, 2); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf("□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□"); gotoxy(15, 5); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf(" ■■■■ ■ ■■■■■ ■ ■ ■ ■ ■"); gotoxy(15, 6); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf(" ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■"); gotoxy(15, 7); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf(" ■■■■ ■ ■ ■ ■■■ ■ ■ ■ ■ ■ ■ ■ ■ ■"); gotoxy(15, 8); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf(" ■ ■■■■■ ■ ■ ■ ■ ■■■■■ ■ ■ ■"); gotoxy(15, 9); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf(" ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■"); gotoxy(15, 10); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf(" ■ ■ ■ ■■■■■ ■ ■ ■ ■ ■ ■"); for (int i = 0; i < 30; i++) { gotoxy(7, 3 + i); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf("□"); gotoxy(115, 3 + i); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf("□"); } gotoxy(50, 18); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_WHITE); printf("< 번호를 입력해 주세요 >"); gotoxy(55, 20); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_BBLUE); printf("1.게임 시작"); gotoxy(55, 22); printf("2.게임 방법"); gotoxy(55, 24); printf("3.게임 종료 "); gotoxy(7, 33); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf("□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□"); gotoxy(100, 35); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_WHITE); printf("1705058 이예진"); gotoxy(100, 36); printf("1705081 배지은"); } void draw_game_screen() { char ch; PLAY user = { 20,20 }; //while (1) { system("cls"); set_Monster_Position(); for (int i = 0; i < sizeof(map) / sizeof(map[0]); i++) { for (int j = 0; j < sizeof(map[0]) / sizeof(map[0][0]); j++) { ch = map[i][j]; switch (ch) { case 0: SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf(" "); break; case 1: SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf("■"); break; } } printf("\n"); } draw_game_score(); while (1) { #if 1 gotoxy(Monster.x, Monster.y); // x,y로 커서 이동 printf("*"); set_Monster_Position(); if (user.x==Monster.x||user.y== Monster.y){ score_count(); } gotoxy(Monster.x, Monster.y); // x,y로 커서 이동 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_WHITE); printf("♣"); gotoxy(user.x, user.y); // x,y로 커서 이동 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_WHITE); printf("옷"); //그 자리에 '옷' 출력 printf("\n"); #endif Sleep(500); if (kbhit()) //kbhit() =>키보드의 입력을 감지하는 함수 { gotoxy(user.x, user.y);//이전의 좌표로가서 printf(" ");//이전의 위치를 지워라 switch (getch()) // 벽돌 만나면 더 이상 이동하지 않고 그 외에는 움직이는 코드 { case LEFT: if (map[user.y][user.x / 2 - 1] > 0)//x는 1/2칸만큼씩만 움직이므로 user.x/2. { break; } user.x -= 2; break; case RIGHT: if (map[user.y][user.x / 2 + 1] > 0) { break; } user.x += 2; break; case UP: if (map[user.y - 1][user.x / 2] > 0) { break; } user.y -= 1; break; case DOWN: if (map[user.y + 1][user.x / 2] > 0) { break; } user.y += 1; break; /* case PAUSE: // P키를 누르면 일시정지 pause(); */ case ESC: //ESC키를 누르면 프로그램 종료 exit(0); } } } } } void body_crash(void) { if (Monster.x== user.x && Monster.y==user.y) { gameover(); } } void draw_game_score() { gotoxy(70, 5); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf("┏━━━━━━━━━━━━━━━━━━━━━━━━━━━┓"); gotoxy(82, 7); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_WHITE); printf("Lv.1"); gotoxy(73, 10); printf("▶ Name : %s", player_name); gotoxy(73, 12); printf("▶ Score : %d점", score); gotoxy(73, 14); printf("▶ Highest Score : %d점"); gotoxy(73, 16); printf("▶ ESC : 게임종료 "); gotoxy(70, 20); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf("┗━━━━━━━━━━━━━━━━━━━━━━━━━━━┛"); } void get_player_name(void) { //사용자의 정보 저장 gotoxy(33, 12); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf("┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓"); for (int i = 0; i < 10; i++) { gotoxy(33, 13 + i); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf("┃"); gotoxy(84, 13 + i); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf("┃"); } gotoxy(33, 22); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf("┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛"); gotoxy(38, 15); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_WHITE); printf("▶ 게임 할 때 사용할 이름을 입력해주세요 ◀"); gotoxy(53, 19); printf("입력 : "); scanf("%s", player_name); } void help(void) { //도움말(2번키 눌렸을 때 보일 화면) gotoxy(19, 2); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf("┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓"); for (int i = 0; i < 30; i++) { gotoxy(19, 3 + i); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf("┃"); gotoxy(103, 3 + i); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf("┃"); } gotoxy(29, 5); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_YELLOW); printf("▷ 조작키 ◁"); gotoxy(29, 7); printf("▶ 이동 : ← ↑ ↓ →"); gotoxy(29, 12); printf("▷ 규칙 ◁"); gotoxy(29, 14); printf("① 방향키를 이용해 몬스터들을 피해다닙니다."); gotoxy(29, 16); printf("② 피해다니면서 점들을 먹으면 점수가 올라가게 됩니다."); gotoxy(29, 18); printf("③ 레벨(난이도)는 점수 30, 50, 80, 100을 달성하면 자동으로 올라갑니다."); gotoxy(29, 20); printf("④ 몬스터들에게 닿이면 게임이 종료됩니다."); gotoxy(29, 25); printf("▷ 개발자 ◁"); gotoxy(29, 27); printf("이예진, 배지은"); gotoxy(29, 30); printf("ESC : 그만보기"); gotoxy(19, 33); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_PINK); printf("┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛"); } int show_count() { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), COLOR_WHITE); gotoxy(35, 13); printf(" ■■■ "); gotoxy(35, 14); printf(" ■ ■ "); gotoxy(35, 15); printf(" ■ "); gotoxy(35, 16); printf(" ■ "); gotoxy(35, 17); printf(" ■■ "); gotoxy(35, 18); printf(" ■ "); gotoxy(35, 19); printf(" ■ ■ "); gotoxy(35, 20); printf(" ■ ■ "); gotoxy(35, 21); printf(" ■■■ "); Sleep(1000); //1초간 sleep gotoxy(35, 13); printf(" ■■■ "); gotoxy(35, 14); printf(" ■ ■ "); gotoxy(35, 15); printf(" ■ "); gotoxy(35, 16); printf(" ■ "); gotoxy(35, 17); printf(" ■ "); gotoxy(35, 18); printf(" ■ "); gotoxy(35, 19); printf(" ■ "); gotoxy(35, 20); printf(" ■ "); gotoxy(35, 21); printf(" ■■■■■■ "); Sleep(1000); //1초간 sleep gotoxy(35, 13); printf(" ■ "); gotoxy(35, 14); printf(" ■■ "); gotoxy(35, 15); printf(" ■ "); gotoxy(35, 16); printf(" ■ "); gotoxy(35, 17); printf(" ■ "); gotoxy(35, 18); printf(" ■ "); gotoxy(35, 19); printf(" ■ "); gotoxy(35, 20); printf(" ■ "); gotoxy(35, 21); printf(" ■■■ "); Sleep(1000); //1초간 sleep gotoxy(35, 13); printf(" ■■■ "); gotoxy(35, 14); printf(" ■ ■ "); gotoxy(35, 15); printf(" ■ ■ "); gotoxy(35, 16); printf(" ■ ■■ "); gotoxy(35, 17); printf(" ■ ■ ■ "); gotoxy(35, 18); printf(" ■■ ■ "); gotoxy(35, 19); printf(" ■ ■ "); gotoxy(35, 20); printf(" ■ ■ "); gotoxy(35, 21); printf(" ■■■ "); Sleep(1000); //1초간 sleep } int score_count(void) //점수를 카운트하는 함수 { score += 10; return score; } void gameover(void) { gotoxy(1, 1); printf("■━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━■"); for (int i = 0; i < 34; i++) { gotoxy(1, 2 + i); printf("┃"); gotoxy(121, 2 + i); printf("┃"); } gotoxy(23, 3); printf(" ▒▒▒▒▒▒ ▒▒▒ ▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒"); gotoxy(23, 4); printf("▒ ▒ ▒▒▒ ▒▒▒ ▒▒▒ ▒"); gotoxy(23, 5); printf("▒ ▒ ▒ ▒▒▒ ▒▒▒ ▒"); gotoxy(23, 6); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒"); gotoxy(23, 7); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒"); gotoxy(23, 8); printf("▒ ▒▒▒▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒▒▒▒▒▒▒▒"); gotoxy(23, 9); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒"); gotoxy(23, 10); printf("▒ ▒ ▒▒▒▒▒▒▒ ▒ ▒ ▒ ▒"); gotoxy(23, 11); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒"); gotoxy(23, 12); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒"); gotoxy(23, 13); printf(" ▒▒▒▒▒▒▒ ▒ ▒ ▒ ▒ ▒▒▒▒▒▒▒▒"); gotoxy(23, 16); printf(" ▒▒▒▒▒▒▒ ▒ ▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒"); gotoxy(23, 17); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒"); gotoxy(23, 18); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒"); gotoxy(23, 19); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒"); gotoxy(23, 20); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒ "); gotoxy(23, 21); printf("▒ ▒ ▒ ▒ ▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ "); gotoxy(23, 22); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒"); gotoxy(23, 23); printf("▒ ▒ ▒ ▒ ▒ ▒ ▒ "); gotoxy(23, 24); printf("▒ ▒ ▒▒▒ ▒ ▒ ▒"); gotoxy(23, 25); printf("▒ ▒ ▒▒▒ ▒ ▒ ▒"); gotoxy(23, 26); printf(" ▒▒▒▒▒▒▒ ▒▒▒ ▒▒▒▒▒▒▒▒▒ ▒ ▒"); gotoxy(35, 28); printf("────────────────────────────────────────────────────"); gotoxy(55, 30); printf("이름 : %s", player_name); gotoxy(55, 33); printf("점수 : %d", score); gotoxy(35, 35); printf("────────────────────────────────────────────────────"); gotoxy(1, 36); printf("■━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━■"); } /*void pause(void) { // p키를 눌렀을 경우 게임을 일시 정지 while (1) { if (getch() == PAUSE) { gotoxy(65,5, "< 게임 일시 정지 > "); Sleep(400); gotoxy(66,6, " "); Sleep(400); } else { draw_map(); return; } /*if (kbhit()) { do { key = getch(); } while (key == 224); } }*/
저거 5문제 다 되시는 분은 깊티콘 드립니다 ㅠㅠ도움 좀 주세용 ㅠㅠ
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