좌표를 사용한 색상 압축 구현 - 궁상

shint의 이미지





 

 

 

X Y 좌표'하나만 지정해 주면. 다양한 색상과 문양'이 생성 가능할거 같다.

- Tesseract 정팔포체

- DirectX SDK 의 3D 예제

- 문자표

 

 

C 언어에서 4 ~ 8 Byte 포인터 주소'에.

모든 객체 (데이터) 를 연결 할 수 있는것과 같다.

 

 

 

 

 

그리고 이것을 더 적용하면.

- 나선 모양

- 컬러

- 회전 빛 반사 색상

- 레이어

 

구글에서 이미지를 무단으로 가져왔다. ㅡ_ㅡ;;

 

 

 

 

 

16 색상 팔레트'와 256 색상 팔레트'에 차이가 거의 없었다.

팔레트 변환'(색상 공간 보정)이 가능하다면. 16 색상도 256 색상이 나올 수 있다는 생각이다.

 

색공간이 뭐지? RGB YUV

http://comdoc.tistory.com/entry/%EC%83%89%EA%B3%B5%EA%B0%84%EC%9D%B4-%EB%AD%90%EC%A7%80-RGB-YUV

 

Art > 8bit Game Art > Mirror Lake - Rain

http://markferrari.com/art/8bit-game-art/16850644

 
SpotWare™ Colorimetric Microarray Scannersby Arrayit

 

 

검은 물결'을 자세히 보면. 물결 무늬'가 보인다.

챠트 그래프'에서도 보인다.

 

 

비트맵 이미지의 색상을 좌표로 생성 할 수 있을 거 같다.

 

 

Delphi resources - DirectX 9.0 SDK (latest)

http://www.clootie.ru/delphi/download_dx92.html

 

라데온 HD 2K의 아키텍처, 3D기술, 성능 1부 - VRML 2.0 이 있다.

https://gigglehd.com/zbxe/special/91026

 

지포스 8 시리즈를 위한 다이렉트 X 10 SDK 코드 셈플

https://gigglehd.com/zbxe/92840

 

Coding Is Magic

https://codingismagic.wordpress.com/

 

DIRECTX 7 AND DIRECTX 9 DEMOS - 게임도 있다. Syberia Demo

http://tdxlibrary.org/DirectX_Demos.htm

 

Jupiter Jazz

https://www.junkship.net/

 

TDx_Library v1.90

http://tdxlibrary.org/Downloads.htm

 

 

 

 

 

 

 

Finally, a DirectX 10 video driver for Irrlicht

http://irrlicht.sourceforge.net/forum/viewtopic.php?t=38510&start=105

 

Chronicles of the Hieroglyph

https://hieroglyph3.wordpress.com/samples/

 

[Vulkan] LunarG Vulkan SDK 환경설정/샘플 빌드하기

http://huiyu.tistory.com/entry/Vulkan-LunarG-Vulkan-SDK-%ED%99%98%EA%B2%BD%EC%84%A4%EC%A0%95%EC%83%98%ED%94%8C-%EB%B9%8C%EB%93%9C%ED%95%98%EA%B8%B0-Windows

 

Using UVAtlas (Direct3D 9)

https://msdn.microsoft.com/ko-kr/library/windows/desktop/bb206321(v=vs.85).aspx

 

Implementing the Tron 2.0 glow effect

https://www.gamedev.net/forums/topic/401355-implementing-the-tron-20-glow-effect/

 

rendering to multiple views with DirectX :
CreateAdditionalSwapChain
http://www.fairyengine.com/articles/dxmultiviews.htm#intro

 

Integrating Direct3D with XAML and Windows 8.1
https://www.packtpub.com/books/content/integrating-direct3d-xaml-and-windows-81

 

 

AnimeWorld
(3D Game Using DirectX 9 and C#)
http://fredfred.net/skriker/index.php/directx-9-csharp-3d-game-anime/

 

Bilinear Texture Filtering (Direct3D 9)
https://msdn.microsoft.com/en-us/library/windows/desktop/bb172357(v=vs.85).aspx

 

 

Introduction to 3D Game Programming with Direct3D 11.0
http://www.d3dcoder.net/d3d11.htm

An Example of Shadow Rendering in Direct3D 9

https://www.gamedev.net/articles/programming/graphics/an-example-of-shadow-rendering-in-direct3d-9-r2019/

 

DirectX10 Tutorial 6: Blending and Alpha Blending
https://takinginitiative.wordpress.com/2010/04/09/directx-10-tutorial-6-transparency-and-alpha-blending/

 

MMSF: Example 7 - Real-time image processing effects applied to a decoded video.
https://software.intel.com/sites/landingpage/mmsf/documentation/mmsf_windows_example7.html

 

Stencil Buffer Glows - Part 1

https://www.codeproject.com/Articles/128527/Stencil-Buffer-Glows-Part

 

Richards Software Ramblings

http://richardssoftware.blogspot.kr/p/directx-11-tutorials.html

 

DirectX 12, LiquidVR may breathe fresh life into AMD GPUs thanks to asynchronous shading

https://www.extremetech.com/gaming/202407-directx-12-liquidvr-may-breathe-fresh-life-into-amd-gpus-thanks-to-asynchronous-compute

 

 

SlimDX Sample - Particle
http://8izips.blogspot.kr/2010/05/slimdx-sample-particle.html

 

 

The Speed Fragment
https://www.develteam.com/Game/The-Speed-Fragment

 

SamplerState in code or HLSL?
https://www.gamedev.net/forums/topic/658935-samplerstate-in-code-or-hlsl/

 

Direct3D Graphics Pipeline Code Samples
https://user.xmission.com/~legalize/book/snippets/

 

Great new features available with new version of Ab3d.DXEngine
http://blog.ab4d.com/

 

Humus - 3D
http://www.humus.name/index.php?page=3D&start=32
 

3D Graphics

http://www.blitzcode.net/3d_1.shtml

 

Windows 7 and 8 Touch API Sample
http://www.geeks3d.com/20121126/windows-7-and-8-touch-api-sample/

 

Data Visualization WPF .Net Charting Components for Visual Studio.Net, ActiveX, C++ MFC
http://www.gigasoft.com/datavisualization.html

 

Beginning Game Development: Part I – Introduction
https://channel9.msdn.com/coding4fun/articles/Beginning-Game-Development-Part-I--Introduction

 

DirectX 게임 개발
https://www.visualstudio.com/ko/vs/directx-game-dev/?rr=https%3A%2F%2Fwww.google.co.kr%2F

 

Delphi resources - Custom DirectX examples
http://clootie.narod.ru/delphi/download_custom.html

 

 

 

 


Intercept Calls to DirectX with a Proxy DLL
http://www.codeguru.com/cpp/g-m/directx/directx8/article.php/c11453/Intercept-Calls-to-DirectX-with-a-Proxy-DLL.htm

 

SiO2's Irrlicht Demos
http://irrlicht.sourceforge.net/forum/viewtopic.php?t=45781&p=263975

 

A Primer of DirectX Basics and the DirectX3D API
https://www.codeproject.com/Articles/135670/A-Primer-of-DirectX-Basics-and-the-DirectX-D-API

 

DirectX Tech Demo
http://dewaldhein.com/?p=10

 

https://www.pinterest.co.kr/pin/384635624408198998/
https://www.pinterest.co.kr/pin/522769469222860147/

 

INB382/INN382 Real-Time Rendering Techniques Lecture 9: Global Illumination Ross Brown.
http://slideplayer.com/slide/5706519/

 

Instancing with Direct3D 9
http://david.playfortblox.com/index.php?post=instancing-with-direct3d-9

 

DX11 Instancing - only render certain instances
https://www.gamedev.net/forums/topic/640604-dx11-instancing-only-render-certain-instances/

 

A Radeon Fix and More
http://flohofwoe.blogspot.kr/2013/01/

 

Molecular Visualisation Tool
https://www.youtube.com/watch?v=Ihwcx0LhfyM

 

Nebula3 Web Demos
http://www.flohofwoe.net/demos.html

 

CGTalk > Main > News > Indigo Renderer: GPU accelerated!
http://forums.cgsociety.org/archive/index.php?t-887761.html

 

NVIDIA Showcases GameWorks Flow Tech in DirectX 12 With Real-time Fire and Smoke Simulation
http://wccftech.com/nvidia-gameworks-flow-directx-12-demo/

 

dhpoware
Direct3D 9 Multiple Point Lights Demo.

http://www.dhpoware.com/demos/d3d9MultiplePointLights.html

 

High Performance Rendering Using C# and XAML in Windows 8 1
https://www.slideshare.net/PatrickSteger1/high-performance-rendering-using-c-sharp-and-xaml-in-windows-8-1

 

A Direct3D Retained Mode Example in BCB4
http://edn.embarcadero.com/es/article/10278

 

Lightspeed SIGGRAPH talk
https://www.slideshare.net/jrk/lightspeed-siggraph-talk-presentation


The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2
http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review

 

Irradiance Environment Map
http://phenixyu.blogspot.kr/2007/03/irradiance-environment-map.html

 

DXVA Video Processing
https://msdn.microsoft.com/en-us/library/windows/desktop/cc307964(v=vs.85).aspx

 

이건 스팀'이라고. 에뮬레이터 인거 같다. 요즘 스팀 게임과는 다른거다.
Steem SSE 3.7 - coming soon! ★★★★★

http://ataristeven.exxoshost.co.uk/Steem_370_coming_soon4.htm

 

Steem SSE ★★★★★
https://sourceforge.net/projects/steemsse/

 

인스턴싱 (Instancing)
http://blog.naver.com/PostView.nhn?blogId=sorkelf&logNo=40160183951&categoryNo=40&parentCategoryNo=0&viewDate=¤tPage=1&postListTopCurrentPage=1&from=postList

 

Real-Time Rendering
http://www.realtimerendering.com/index_rtr2.html

 

스팀 서버를 변종하는 방법도 있나보다.
Dota 2 Offline Lan ?
Dota2.SSE118.Lan.Server.Launcher
https://cs.rin.ru/forum/viewtopic.php?f=10&t=62860&hilit=dota+2&start=90

 

SSE Plugin Loader by Utopium
http://www.nexusmods.com/skyrimspecialedition/mods/6442/?

 

[Release] SmartSteamEmu 1.4.3 - Steam game multiplayer without steam!
https://cs.rin.ru/forum/viewtopic.php?f=29&t=62935&start=1590

 

Silver Knight Armor for SSE
http://steamcommunity.com/id/jackGa/videos/?l=koreana
http://steamcommunity.com/sharedfiles/filedetails/?id=816109131

 

Solar Shifter EX Review (PC)
http://www.glitchfreegaming.com/videogames/review/solar-shifter-ex-review-pc

 

Truevision3D
http://wikivisually.com/wiki/Truevision3D

 

Introduction To Textures in Direct3D 11
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476906(v=vs.85).aspx

 


 

OpenGL Tutorial #18 - Normalizing Normals
https://www.youtube.com/watch?v=y29pNL3YvNI

Dynamic Image-Based Uniform Tesselation (Normals) using OpenGL (PART1/2)
https://www.youtube.com/watch?v=nnrc_CGER10

RS Ambient, RS Color Vertex, RS Lighting, RS Local Viewer, RS Normalize Normals, RS Ambient Material Source, RS Diffuse Material Source, RS Specular Material Source, RS Ambient Material Source, RS Specular Enable, RS Shade Mode, and RS Fill Mode.

MVP
DirectX COOL FOOL
https://www.mvps.org/vbdx/downloads/

9. Illuminated surfaces
http://www.cosc.brocku.ca/Offerings/3P98/course/lectures/illum/

Materiales avanzados
https://www.foro3d.com/f112/materiales-avanzados-66746.html

Global Illumination techniques
https://bassemtodary.wordpress.com/author/bassemtodary/page/4/

Texturing and Lighting in DirectX 11
https://www.3dgep.com/texturing-lighting-directx-11/

Virtual Camera Position(VCP) 기술http://gamepro.tistory.com/archive/200611

Ambient Cubemaps
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/AmbientCubemap/

Stimergy
http://theinstructionlimit.com/page/4

Disparity, motion, and color information improve gloss constancy performance
http://jov.arvojournals.org/article.aspx?articleid=2191727